Hello all,
My installation: mingw 3.4.5, wxWidget-2.8.8, CodeLite v1.0
My question:
I have looked for docs about the installation for CodeLite and wxWidget but unfortunately I didn't find any things.
So I just created a project an tried to compile and run it.
There where some errors (as I expected):
Building: "mingw32-make" -j 1 -f "MyConsole_wsp.mk" type=Debug
----------Building project:[ MyFrame2 - DebugUnicode ]----------
cc1plus.exe: error: unrecognized command line option "-Wno-attributes"
mingw32-make[1]: *** [DebugUnicode/myframe2_app.o.d] Error 1
mingw32-make: *** [All] Error 2
----------Build Ended----------
Please give me a hint.
Thank you very much
kea_
Compile and run a wxWidget project
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- CodeLite Curious
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- eranif
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Re: Compile and run a wxWidget project
Some questions:
Do you have wxWidgets installed?
Can u post the content of the generated makefile?
MyFrame2.mk
Quick guess: it looks like a MinGW error. try reinstall MinGW as described here:
http://codelite.org/forum/viewtopic.php?f=3&t=138
Eran
Do you have wxWidgets installed?
Can u post the content of the generated makefile?
MyFrame2.mk
Quick guess: it looks like a MinGW error. try reinstall MinGW as described here:
http://codelite.org/forum/viewtopic.php?f=3&t=138
Eran
Make sure you have read the HOW TO POST thread
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Re: Compile and run a wxWidget project
Yes I have the wxWidget installed.
But I don't know where and how I should set the path to the wxWidget library.
I think this is the main reason for not working.
Greetings kea_
MyFrame.mk
##
## Auto Generated makefile, please do not edit
##
PATH:=$(PATH); D:\programs\Development\MinGW\bin
ProjectName:=MyFrame
## DebugUnicode
ifeq ($(type),DebugUnicode)
ConfigurationName :=DebugUnicode
IntermediateDirectory :=./DebugUnicode
OutDir := $(IntermediateDirectory)
LinkerName:=g++
ArchiveTool :=ar rcu
SharedObjectLinkerName :=g++ -shared -fPIC
ObjectSuffix :=.o
DebugSwitch :=-gstab
IncludeSwitch :=-I
LibrarySwitch :=-l
OutputSwitch :=-o
LibraryPathSwitch :=-L
PreprocessorSwitch :=-D
SourceSwitch :=-c
CompilerName :=g++
OutputFile :=$(IntermediateDirectory)/MyFrame
Preprocessors :=$(PreprocessorSwitch)__WX__
ObjectSwitch :=-o
ArchiveOutputSwitch :=
CmpOptions :=-g $(shell wx-config --cxxflags --unicode=yes --debug=yes) $(Preprocessors)
RcCmpOptions :=$(shell wx-config --rcflags)
RcCompilerName :=windres
LinkOptions := -O2 $(shell wx-config --debug=yes --libs --unicode=yes) -mwindows
IncludePath :=
RcIncludePath :=
Libs :=
LibPath :=
endif
Objects=$(IntermediateDirectory)/myframe_app$(ObjectSuffix) $(IntermediateDirectory)/myframe_frame$(ObjectSuffix)
##
## Main Build Tragets
##
all: $(OutputFile)
$(OutputFile): makeDirStep $(Objects)
$(LinkerName) $(OutputSwitch)$(OutputFile) $(Objects) $(LibPath) $(Libs) $(LinkOptions)
makeDirStep:
@makedir "./DebugUnicode"
PreBuild:
##
## Objects
##
$(IntermediateDirectory)/myframe_app$(ObjectSuffix): myframe_app.cpp $(IntermediateDirectory)/myframe_app$(ObjectSuffix).d
$(CompilerName) $(SourceSwitch)myframe_app.cpp $(CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/myframe_app$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/myframe_app$(ObjectSuffix).d:
@$(CompilerName) $(CmpOptions) $(IncludePath) -MT$(IntermediateDirectory)/myframe_app$(ObjectSuffix) -MF$(IntermediateDirectory)/myframe_app$(ObjectSuffix).d -MM myframe_app.cpp
$(IntermediateDirectory)/myframe_frame$(ObjectSuffix): myframe_frame.cpp $(IntermediateDirectory)/myframe_frame$(ObjectSuffix).d
$(CompilerName) $(SourceSwitch)myframe_frame.cpp $(CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/myframe_frame$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/myframe_frame$(ObjectSuffix).d:
@$(CompilerName) $(CmpOptions) $(IncludePath) -MT$(IntermediateDirectory)/myframe_frame$(ObjectSuffix) -MF$(IntermediateDirectory)/myframe_frame$(ObjectSuffix).d -MM myframe_frame.cpp
##
## Clean
##
clean:
$(RM) $(IntermediateDirectory)/myframe_app$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/myframe_app$(ObjectSuffix).d
$(RM) $(IntermediateDirectory)/myframe_frame$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/myframe_frame$(ObjectSuffix).d
$(RM) $(OutputFile)
$(RM) $(OutputFile).exe
-include $(IntermediateDirectory)/*.d
But I don't know where and how I should set the path to the wxWidget library.
I think this is the main reason for not working.
Greetings kea_
MyFrame.mk
##
## Auto Generated makefile, please do not edit
##
PATH:=$(PATH); D:\programs\Development\MinGW\bin
ProjectName:=MyFrame
## DebugUnicode
ifeq ($(type),DebugUnicode)
ConfigurationName :=DebugUnicode
IntermediateDirectory :=./DebugUnicode
OutDir := $(IntermediateDirectory)
LinkerName:=g++
ArchiveTool :=ar rcu
SharedObjectLinkerName :=g++ -shared -fPIC
ObjectSuffix :=.o
DebugSwitch :=-gstab
IncludeSwitch :=-I
LibrarySwitch :=-l
OutputSwitch :=-o
LibraryPathSwitch :=-L
PreprocessorSwitch :=-D
SourceSwitch :=-c
CompilerName :=g++
OutputFile :=$(IntermediateDirectory)/MyFrame
Preprocessors :=$(PreprocessorSwitch)__WX__
ObjectSwitch :=-o
ArchiveOutputSwitch :=
CmpOptions :=-g $(shell wx-config --cxxflags --unicode=yes --debug=yes) $(Preprocessors)
RcCmpOptions :=$(shell wx-config --rcflags)
RcCompilerName :=windres
LinkOptions := -O2 $(shell wx-config --debug=yes --libs --unicode=yes) -mwindows
IncludePath :=
RcIncludePath :=
Libs :=
LibPath :=
endif
Objects=$(IntermediateDirectory)/myframe_app$(ObjectSuffix) $(IntermediateDirectory)/myframe_frame$(ObjectSuffix)
##
## Main Build Tragets
##
all: $(OutputFile)
$(OutputFile): makeDirStep $(Objects)
$(LinkerName) $(OutputSwitch)$(OutputFile) $(Objects) $(LibPath) $(Libs) $(LinkOptions)
makeDirStep:
@makedir "./DebugUnicode"
PreBuild:
##
## Objects
##
$(IntermediateDirectory)/myframe_app$(ObjectSuffix): myframe_app.cpp $(IntermediateDirectory)/myframe_app$(ObjectSuffix).d
$(CompilerName) $(SourceSwitch)myframe_app.cpp $(CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/myframe_app$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/myframe_app$(ObjectSuffix).d:
@$(CompilerName) $(CmpOptions) $(IncludePath) -MT$(IntermediateDirectory)/myframe_app$(ObjectSuffix) -MF$(IntermediateDirectory)/myframe_app$(ObjectSuffix).d -MM myframe_app.cpp
$(IntermediateDirectory)/myframe_frame$(ObjectSuffix): myframe_frame.cpp $(IntermediateDirectory)/myframe_frame$(ObjectSuffix).d
$(CompilerName) $(SourceSwitch)myframe_frame.cpp $(CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/myframe_frame$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/myframe_frame$(ObjectSuffix).d:
@$(CompilerName) $(CmpOptions) $(IncludePath) -MT$(IntermediateDirectory)/myframe_frame$(ObjectSuffix) -MF$(IntermediateDirectory)/myframe_frame$(ObjectSuffix).d -MM myframe_frame.cpp
##
## Clean
##
clean:
$(RM) $(IntermediateDirectory)/myframe_app$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/myframe_app$(ObjectSuffix).d
$(RM) $(IntermediateDirectory)/myframe_frame$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/myframe_frame$(ObjectSuffix).d
$(RM) $(OutputFile)
$(RM) $(OutputFile).exe
-include $(IntermediateDirectory)/*.d
- eranif
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Re: Compile and run a wxWidget project
You dont need to. Since CodeLite already set it for you. It is using :kea_ wrote:But I don't know where and how I should set the path to the wxWidget library.
Code: Select all
wx-config --cxxflags --unicode=yes --debug=yes
and:
Code: Select all
wx-config --debug=yes --libs --unicode=yes
Do you have another wx-config installed? since the one I am providing does not yield this option. and it seems like wx-config --cflags adds this option on your machine.kea_ wrote:cc1plus.exe: error: unrecognized command line option "-Wno-attributes"
Here is the output on my XP machine:
Code: Select all
C:\>wx-config --cflags
-mthreads -DHAVE_W32API_H -D__WXMSW__ -D_UNICODE -IC:\wxWidgets-2.8.7\lib\gcc_dll\mswu -IC:\wxWidgets-2.8.7\include -DWXUSINGDLL -Wno-ctor-dtor-privacy -pipe -fmessage-length=0
CodeLite installs this under /path/to/codelite/wx-config.exe
You can run this command to see which wx-config is used:
Code: Select all
/path/to/codelite/which.exe wx-config
Eran
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- CodeLite Curious
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Re: Compile and run a wxWidget project
Hello eranif,
thank you for your great help.
I have found a installation help on http://codelite.org/LiteEditor/Download. In my opinion this should be on the documentation site. Anyway...
I have done the installation description steps on the download.
Now it works. But I have to copy the wxmsw28ud_gcc_custom.dll to the .exe file.
Width the wxdevcpp you can just compile link and then you have just one file.
I think that must be possible with the codelite too.
Do you know how to do that?
Thanks very much for your help
kea_
thank you for your great help.
I have found a installation help on http://codelite.org/LiteEditor/Download. In my opinion this should be on the documentation site. Anyway...
I have done the installation description steps on the download.
Now it works. But I have to copy the wxmsw28ud_gcc_custom.dll to the .exe file.
Width the wxdevcpp you can just compile link and then you have just one file.
I think that must be possible with the codelite too.
Do you know how to do that?
Thanks very much for your help
kea_
- eranif
- CodeLite Plugin
- Posts: 6375
- Joined: Wed Feb 06, 2008 9:29 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: Compile and run a wxWidget project
Donekea_ wrote:n my opinion this should be on the documentation site.
This is because you are using DLL build of wxWidgets. If you wish to have only exe, and no DLL, build wxWidgets as static library - please refer to http://wxforum.shadonet.com for more help about this.kea_ wrote:But I have to copy the wxmsw28ud_gcc_custom.dll to the .exe file.
Eran
Make sure you have read the HOW TO POST thread
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Re: Compile and run a wxWidget project
Hello Eran,
thank you for your great help.
Everything works fine now.
Greetings kea_
thank you for your great help.
Everything works fine now.
Greetings kea_