Debugging wxWidgets library code
Posted: Wed Mar 07, 2018 3:32 am
I have seen only one other reference in this forum to this issue and I think I have followed the same advice given there, but I still don't seem to be able to see the wxWidgets source code displayed.
I have compiled the 3.1.0 libraries with:
When I open my app under CL, I can seem to step into the wxWidgets code in that the Call Stack window shows that I am stepping through the library code, but the source code window does not reflect the corresponding source lines
Just now I have realized the the file path shown in the call stack window refers to
a path which obviously does not exist on my system - How can I fix this???
PS: I did a complete rebuild after the compile mentioned above before trying to debug & step into the libraries.
My initial libraries did come from the Codelite web pages, but the source I compiled from did not
I have compiled the 3.1.0 libraries with:
Code: Select all
~/public/wxWidgets-3.1.0/gtk-build$ ../configure --enable-debug --enable-debug_gdb --prefix=$(pwd)
Just now I have realized the the file path shown in the call stack window refers to
Code: Select all
/home/david/devel/packages/wx/3.1.0/wxwidgets3.1-3.1.0/objs_gtk_sh/../src/gtk/toplevel.cpp
PS: I did a complete rebuild after the compile mentioned above before trying to debug & step into the libraries.
My initial libraries did come from the Codelite web pages, but the source I compiled from did not