DavidGH,
Thanks for replying.
Yes, of course I did a search like that. The very first hit (https://forums.wxwidgets.org/viewtopic.php?t=49891) looked quite promising. But he lost me at
As a workaround I copied and renamed the respective files from the binaries collection which solved the problem.
What respective files? What binaries collection? Renamed them as what? Are you doing this in a build, in CodeLite, where? I don't know what he's talking about.
The second hit (https://forums.wxwidgets.org/viewtopic.php?t=48867) had some discussion, but ultimately he said,
For the time being I found a workaround by entering all libraries manually to the option that would be normally added by default.
Sounds promising, but I don't know what he's talking about either.
In another hit (https://docs.wxwidgets.org/3.2/plat_msw_binaries.html), the string wxmsw32u_qa doesn't even appear on the page.
In another hit (), he says,
5. On a whim, I went to the project output folder (bin) and tried running the executable directly. I got more useful information...it wants all the libraries to have the name ending in "...32ud". Not to mention, NONE of said library files are actually present in the project output (bin) folder. I manually copied over the wxWidget DLLs, ran the executable again, and it WORKS! I see a basic Windows application! Amazing!
Would be great, but a search on my computer does not show the any files with the name "wxmsw32u_qa." at all.
In another hit (), the responder says, "wxQA library (i.e., wxDebugReport) is available only for MSVC-built wxWidgets (at least on Windows), since MSVC is the only Windows compiler providing the support for this feature (i.e., Win32 structured exception handling)." Which seems to say, "wxmsw32u_qa is for the wxQA library, but you can't have the wxQA library unless you're running wxWidgets in MSVC," But I don't want or need the wxQA library.
And so on.
Finally I figured if I asked a question, I might get an answer quicker.
Colleen