Thoughts about CodeLite's appearance, themes/colorschemes
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Re: Thoughts about CodeLite's appearance, themes/colorscheme
Code outline is still unaffected
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Re: Thoughts about CodeLite's appearance, themes/colorscheme
I have fixed all the output + workspace tabs including all plugins.
The problem was that your outline window was detached - the fix in git head handles re-coloring windows whether they are detached or not
Note that the "Debugger" window is not handled yet
Eran
The problem was that your outline window was detached - the fix in git head handles re-coloring windows whether they are detached or not
Note that the "Debugger" window is not handled yet
Eran
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Re: Thoughts about CodeLite's appearance, themes/colorscheme
The hardcoded values for the active panel caption background color/gradient come out a bit harsh on my Xfce/Agualemon theme so I hacked my custom CL build.
If it'd make sense I could do a PNG-based implementation for skins, I attached a mock-up here.
(it's not a patch cause it's untested)
(*) edit: I realized my computing the gradient direction from the bitmap aspect ratio was stupid; it should be based on color space distances in the RGB "cube" between the 4 pixels from the image corners, and not on its size at all. It could also use the PNG alpha channel to pre-blend with wxAUI's defaults.
But... I don't know if this fits into Eran's plans (say if a skin editor with background bitmaps was planned) or if CL users at large even care so give me a "yea or nay" if you do
cheers,
-- p
If it'd make sense I could do a PNG-based implementation for skins, I attached a mock-up here.
(it's not a patch cause it's untested)
(*) edit: I realized my computing the gradient direction from the bitmap aspect ratio was stupid; it should be based on color space distances in the RGB "cube" between the 4 pixels from the image corners, and not on its size at all. It could also use the PNG alpha channel to pre-blend with wxAUI's defaults.
But... I don't know if this fits into Eran's plans (say if a skin editor with background bitmaps was planned) or if CL users at large even care so give me a "yea or nay" if you do
cheers,
-- p
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main: Debian Jessie x64 + custom wxTrunk
- eranif
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Re: Thoughts about CodeLite's appearance, themes/colorscheme
A quick update, I had some spare time today so I decided to improve the dark colouring a bit more, so here is the results (already committed to git head):
To see this results, you need to have the "Classic" tabs style enabled from "Settings -> Global Editor Preferences -> Windows & Tabs"
In addition, codelite needs be compiled with wxAUI Notebook support (this is the _default_ for Windows and Mac) but not for Linux:
To enable this on Linux:
Change the value of the macro (line 32):
From:
To:
In file CODELITE_SRC_DIR/Interfaces/cl_defs.h
Eran
To see this results, you need to have the "Classic" tabs style enabled from "Settings -> Global Editor Preferences -> Windows & Tabs"
In addition, codelite needs be compiled with wxAUI Notebook support (this is the _default_ for Windows and Mac) but not for Linux:
To enable this on Linux:
Change the value of the macro (line 32):
From:
Code: Select all
# define CL_USE_NATIVEBOOK 1
Code: Select all
# define CL_USE_NATIVEBOOK 0
Eran
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Re: Thoughts about CodeLite's appearance, themes/colorscheme
Another update:
I added also: black toolbars + dark sash colour + dark caption:
Eram
I added also: black toolbars + dark sash colour + dark caption:
Eram
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Re: Thoughts about CodeLite's appearance, themes/colorscheme
I really love the changes.
Thank you!
Thank you!
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Re: Thoughts about CodeLite's appearance, themes/colorscheme
Black theme is really cool, I also switch to OS's dark theme so that I get dark Menu, scroll bar and everything.
One thing that bugs me is Highlight caret line and Highlight Debugger Line. I think they should be with text selection, so they can be customized for each coloring scheme. Right now when I switch from light to dark, I have to change the color of caret line and debugger marker.
I bet it would be more cool if they were customizable like text selection. I don't know if there is any core problem implementing this feature
One thing that bugs me is Highlight caret line and Highlight Debugger Line. I think they should be with text selection, so they can be customized for each coloring scheme. Right now when I switch from light to dark, I have to change the color of caret line and debugger marker.
I bet it would be more cool if they were customizable like text selection. I don't know if there is any core problem implementing this feature
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Re: Thoughts about CodeLite's appearance, themes/colorscheme
About the debugger marker: you can change it to use the icon instead of the line background, with this option you don't need to change it (and the icons works well for both colour themes)solewalker wrote:debugger marker
Eran
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Re: Thoughts about CodeLite's appearance, themes/colorscheme
How I can "transform" like you? I liked it
http://forums.codelite.org/download/file.php?id=615
http://forums.codelite.org/download/file.php?id=615