codelite fails compiling from current sources
Posted: Mon Nov 05, 2012 4:48 pm
Hi...
Currently I am trying to build and debug codelite (I am running windows 7 Ultimate 64bit).
I installed CodeLite 4.1.5770 with mingw and wxwidgets.
I checked out current sources and I try to build them. I have done this exactly like written in the wiki.
First I build codelite_utils (in release mode) so far so good. No problem here.
Than I build the LiteEditor.workspace (Win Release Unicode). It fails building the plugin_sdk.
Is the current code broken or am I am simply too stupid?
The "funny" thing is that codelite does not recognize build failures from make. Finally it says:
If I wouldn't have scrolled the list manually I would have seen that the build has failed. That's bad. Codelite should truly also get to know about make failures....
Roland
Currently I am trying to build and debug codelite (I am running windows 7 Ultimate 64bit).
I installed CodeLite 4.1.5770 with mingw and wxwidgets.
I checked out current sources and I try to build them. I have done this exactly like written in the wiki.
First I build codelite_utils (in release mode) so far so good. No problem here.
Than I build the LiteEditor.workspace (Win Release Unicode). It fails building the plugin_sdk.
Code: Select all
mingw32-make.exe[1]: Entering directory `D:/compile/codelite/Plugin´
mingw32-make.exe[1]: *** No rule to make target `VirtualDirectorySelector_plugin_bitmaps.cpp´, needed by `WinReleaseUnicode/VirtualDirectorySelector_plugin_bitmaps.o´.
mingw32-make.exe[1]: *** Waiting for unfinished jobs....
mingw32-make.exe[1]: Leaving directory `D:/compile/codelite/Plugin´
mingw32-make.exe: *** [All] Error 2
The "funny" thing is that codelite does not recognize build failures from make. Finally it says:
Code: Select all
0 errors, 66 warnings, total time: 00:01:24 seconds
Roland