Ok I did the other way around.
I copied all the DLLs from the CodeLite 5.1 installation into the fresh compiled 5.2 folder in
D:\dev\src\
codelitegit\Runtime
and replaced the wxWidgets DLL with the new. CodeLite starts and asks me for
dot.exe
gprof.exe
I donno where they are and aborted...finally it starts...wow ...what a birth...
EDIT:
Maybe a bug? The toolbars are not colored, like in your screenshot. I once got it black. Donno why it doesn't work now.
And I guess your update.bat missed to update some files?! I use codelite now from within the Runtime folder.
I will try following git head and do some pull requests whenever I can.
IDE looks really cool with the new tab style, even with bright colors!
Edit 2:
Ok it's not really usable atm oO When compiling codelite generates a textfile:
PROJECTNAME.txt with this content:
(ECHO is off (OFF))
Code: Select all
C:\Windows\system32\cmd.exe /c "mingw32-make -j 4 -e -f Makefile"
"----------Building project:[ sfmlplay - Debug ]----------"
mingw32-make[1]: Entering directory `D:/dev/workspaces/sfmlplay'
g++ -o ./Debug/sfmlplay @"sfmlplay.txt" -L. -LD:/dev/lib/SFML/DW2 -lsfml-graphics-s-d -lsfml-window-s-d -lsfml-system-s-d
g++: error: ECHO: No such file or directory
g++: error: ist: No such file or directory
g++: error: ausgeschaltet: No such file or directory
g++: error: (OFF).: No such file or directory
mingw32-make[1]: *** [Debug/sfmlplay] Error 1
mingw32-make: *** [All] Error 2
sfmlplay.mk:77: recipe for target `Debug/sfmlplay' failed
mingw32-make[1]: Leaving directory `D:/dev/workspaces/sfmlplay'
Makefile:4: recipe for target `All' failed
0 errors, 0 warnings
Guess the linker script generation fails somehow
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