No rule to make target
-
- CodeLite Enthusiast
- Posts: 16
- Joined: Tue Dec 20, 2011 10:20 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
No rule to make target
I am getting the following error when I right-click -> "Compile", for example, the deflate.c module in my project.
----------Build Started--------
C:\WINDOWS\system32\cmd.exe /c ""mingw32-make.exe" -j 2 -f "gzip4.mk" Debug/GZIP4_deflate.obj"
----------Building project:[ gzip4 - Debug ] (Single File Build)----------
mingw32-make.exe: *** No rule to make target `Debug/GZIP4_deflate.obj'. Stop.
----------Build Ended----------
0 errors, 0 warnings
I created the project by New Workspace, and New Project, then using "Add Existing File" to add the source files and header files into the project.
I have included my make file and project file below
Gerry
=================
MAKEFILE gzip2.mk
=================
##
## Auto Generated makefile by CodeLite IDE
## any manual changes will be erased
##
## Debug
ProjectName :=gzip4
ConfigurationName :=Debug
IntermediateDirectory :=Debug
OutDir := $(IntermediateDirectory)
WorkspacePath := "C:\GB\PROGRAMS-VC\gzip4\gzip4"
ProjectPath := "C:\GB\PROGRAMS-VC\gzip4"
CurrentFileName :=
CurrentFilePath :=
CurrentFileFullPath :=
User :=gblaney
Date :=4/24/2013
CodeLitePath :="C:\Program Files\Linux\CodeLite"
LinkerName :=link.exe /nologo
ArchiveTool :=lib.exe /nologo
SharedObjectLinkerName :=link.exe /DLL /nologo
ObjectSuffix :=.obj
DependSuffix :=
PreprocessSuffix :=
DebugSwitch :=/Zi
IncludeSwitch :=/I
LibrarySwitch :=
OutputSwitch :=/OUT:
LibraryPathSwitch :=/LIBPATH:
PreprocessorSwitch :=/D
SourceSwitch :=
CompilerName :=cl.exe /nologo /c
C_CompilerName :=cl.exe /nologo /c
OutputFile :=$(IntermediateDirectory)/$(ProjectName).exe
Preprocessors :=
ObjectSwitch :=/Fo
ArchiveOutputSwitch :=/OUT:
PreprocessOnlySwitch :=
ObjectsFileList :="C:\GB\PROGRAMS-VC\gzip4\gzip4.txt"
PCHCompileFlags :=
MakeDirCommand :=makedir
CmpOptions := /Zi $(Preprocessors)
C_CmpOptions := /Zi $(Preprocessors)
LinkOptions := /DEBUG
IncludePath := $(IncludeSwitch)""C:/Program Files/DevStudio/VC/include"" $(IncludeSwitch).
IncludePCH :=
RcIncludePath :=
Libs :=
LibPath :=$(LibraryPathSwitch)""C:/Program Files/DevStudio/VC/lib"" $(LibraryPathSwitch).
##
## User defined environment variables
##
CodeLiteDir:=C:\Program Files\Linux\CodeLite
UNIT_TEST_PP_SRC_DIR:=C:\Tools\LINUX\CODELITE IDE\RUN\UnitTest++-1.3
Objects=$(IntermediateDirectory)/zip$(ObjectSuffix) $(IntermediateDirectory)/bits$(ObjectSuffix) $(IntermediateDirectory)/deflate$(ObjectSuffix) $(IntermediateDirectory)/gzip$(ObjectSuffix) $(IntermediateDirectory)/inflate$(ObjectSuffix) $(IntermediateDirectory)/lzw$(ObjectSuffix) $(IntermediateDirectory)/trees$(ObjectSuffix) $(IntermediateDirectory)/unlzh$(ObjectSuffix) $(IntermediateDirectory)/unlzw$(ObjectSuffix) $(IntermediateDirectory)/unpack$(ObjectSuffix) \
$(IntermediateDirectory)/unzip$(ObjectSuffix) $(IntermediateDirectory)/util$(ObjectSuffix)
##
## Main Build Targets
##
.PHONY: all clean PreBuild PrePreBuild PostBuild
all: $(OutputFile)
$(OutputFile): $(IntermediateDirectory)/.d $(Objects)
@$(MakeDirCommand) $(@D)
@echo "" > $(IntermediateDirectory)/.d
@echo $(Objects) > $(ObjectsFileList)
$(LinkerName) $(OutputSwitch)$(OutputFile) @$(ObjectsFileList) $(LibPath) $(Libs) $(LinkOptions)
$(IntermediateDirectory)/.d:
@$(MakeDirCommand) "Debug"
PreBuild:
##
## Objects
##
$(IntermediateDirectory)/zip$(ObjectSuffix): zip.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/zip.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/zip$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/bits$(ObjectSuffix): bits.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/bits.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/bits$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/deflate$(ObjectSuffix): deflate.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/deflate.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/deflate$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/gzip$(ObjectSuffix): gzip.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/gzip.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/gzip$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/inflate$(ObjectSuffix): inflate.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/inflate.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/inflate$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/lzw$(ObjectSuffix): lzw.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/lzw.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/lzw$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/trees$(ObjectSuffix): trees.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/trees.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/trees$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/unlzh$(ObjectSuffix): unlzh.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/unlzh.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/unlzh$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/unlzw$(ObjectSuffix): unlzw.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/unlzw.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/unlzw$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/unpack$(ObjectSuffix): unpack.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/unpack.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/unpack$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/unzip$(ObjectSuffix): unzip.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/unzip.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/unzip$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/util$(ObjectSuffix): util.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/util.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/util$(ObjectSuffix) $(IncludePath)
##
## Clean
##
clean:
$(RM) $(IntermediateDirectory)/zip$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/zip$(DependSuffix)
$(RM) $(IntermediateDirectory)/zip$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/bits$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/bits$(DependSuffix)
$(RM) $(IntermediateDirectory)/bits$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/deflate$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/deflate$(DependSuffix)
$(RM) $(IntermediateDirectory)/deflate$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/gzip$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/gzip$(DependSuffix)
$(RM) $(IntermediateDirectory)/gzip$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/inflate$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/inflate$(DependSuffix)
$(RM) $(IntermediateDirectory)/inflate$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/lzw$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/lzw$(DependSuffix)
$(RM) $(IntermediateDirectory)/lzw$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/trees$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/trees$(DependSuffix)
$(RM) $(IntermediateDirectory)/trees$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/unlzh$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/unlzh$(DependSuffix)
$(RM) $(IntermediateDirectory)/unlzh$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/unlzw$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/unlzw$(DependSuffix)
$(RM) $(IntermediateDirectory)/unlzw$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/unpack$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/unpack$(DependSuffix)
$(RM) $(IntermediateDirectory)/unpack$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/unzip$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/unzip$(DependSuffix)
$(RM) $(IntermediateDirectory)/unzip$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/util$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/util$(DependSuffix)
$(RM) $(IntermediateDirectory)/util$(PreprocessSuffix)
$(RM) $(OutputFile)
$(RM) $(OutputFile).exe
$(RM) "C:\GB\PROGRAMS-VC\gzip4\gzip4\.build-debug\gzip4"
=============================
PROJECT FILE gzip4.project
=============================
<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Project Name="gzip4" InternalType="Console">
<Description/>
<Dependencies/>
<Settings Type="Executable">
<GlobalSettings>
<Compiler Options="" C_Options="">
<IncludePath Value="."/>
</Compiler>
<Linker Options="">
<LibraryPath Value="."/>
</Linker>
<ResourceCompiler Options=""/>
</GlobalSettings>
<Configuration Name="Debug" CompilerType="VC++" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="/Zi" C_Options="/Zi" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags=""/>
<Linker Options="/DEBUG" Required="yes"/>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="$(IntermediateDirectory)/$(ProjectName).exe" IntermediateDirectory="Debug" Command="$(ProjectName).exe" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild/>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
<Configuration Name="Release" CompilerType="VC++" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags=""/>
<Linker Options="" Required="yes"/>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="$(IntermediateDirectory)/$(ProjectName).exe" IntermediateDirectory="Release" Command="$(ProjectName).exe" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild/>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
</Settings>
<VirtualDirectory Name="src">
<File Name="zip.c"/>
<File Name="bits.c"/>
<File Name="deflate.c"/>
<File Name="gzip.c"/>
<File Name="inflate.c"/>
<File Name="lzw.c"/>
<File Name="trees.c"/>
<File Name="unlzh.c"/>
<File Name="unlzw.c"/>
<File Name="unpack.c"/>
<File Name="unzip.c"/>
<File Name="util.c"/>
</VirtualDirectory>
<VirtualDirectory Name="include">
<File Name="tailor.h"/>
<File Name="config.h"/>
<File Name="gzip.h"/>
<File Name="lzw.h"/>
<File Name="revision.h"/>
</VirtualDirectory>
</CodeLite_Project>
----------Build Started--------
C:\WINDOWS\system32\cmd.exe /c ""mingw32-make.exe" -j 2 -f "gzip4.mk" Debug/GZIP4_deflate.obj"
----------Building project:[ gzip4 - Debug ] (Single File Build)----------
mingw32-make.exe: *** No rule to make target `Debug/GZIP4_deflate.obj'. Stop.
----------Build Ended----------
0 errors, 0 warnings
I created the project by New Workspace, and New Project, then using "Add Existing File" to add the source files and header files into the project.
I have included my make file and project file below
Gerry
=================
MAKEFILE gzip2.mk
=================
##
## Auto Generated makefile by CodeLite IDE
## any manual changes will be erased
##
## Debug
ProjectName :=gzip4
ConfigurationName :=Debug
IntermediateDirectory :=Debug
OutDir := $(IntermediateDirectory)
WorkspacePath := "C:\GB\PROGRAMS-VC\gzip4\gzip4"
ProjectPath := "C:\GB\PROGRAMS-VC\gzip4"
CurrentFileName :=
CurrentFilePath :=
CurrentFileFullPath :=
User :=gblaney
Date :=4/24/2013
CodeLitePath :="C:\Program Files\Linux\CodeLite"
LinkerName :=link.exe /nologo
ArchiveTool :=lib.exe /nologo
SharedObjectLinkerName :=link.exe /DLL /nologo
ObjectSuffix :=.obj
DependSuffix :=
PreprocessSuffix :=
DebugSwitch :=/Zi
IncludeSwitch :=/I
LibrarySwitch :=
OutputSwitch :=/OUT:
LibraryPathSwitch :=/LIBPATH:
PreprocessorSwitch :=/D
SourceSwitch :=
CompilerName :=cl.exe /nologo /c
C_CompilerName :=cl.exe /nologo /c
OutputFile :=$(IntermediateDirectory)/$(ProjectName).exe
Preprocessors :=
ObjectSwitch :=/Fo
ArchiveOutputSwitch :=/OUT:
PreprocessOnlySwitch :=
ObjectsFileList :="C:\GB\PROGRAMS-VC\gzip4\gzip4.txt"
PCHCompileFlags :=
MakeDirCommand :=makedir
CmpOptions := /Zi $(Preprocessors)
C_CmpOptions := /Zi $(Preprocessors)
LinkOptions := /DEBUG
IncludePath := $(IncludeSwitch)""C:/Program Files/DevStudio/VC/include"" $(IncludeSwitch).
IncludePCH :=
RcIncludePath :=
Libs :=
LibPath :=$(LibraryPathSwitch)""C:/Program Files/DevStudio/VC/lib"" $(LibraryPathSwitch).
##
## User defined environment variables
##
CodeLiteDir:=C:\Program Files\Linux\CodeLite
UNIT_TEST_PP_SRC_DIR:=C:\Tools\LINUX\CODELITE IDE\RUN\UnitTest++-1.3
Objects=$(IntermediateDirectory)/zip$(ObjectSuffix) $(IntermediateDirectory)/bits$(ObjectSuffix) $(IntermediateDirectory)/deflate$(ObjectSuffix) $(IntermediateDirectory)/gzip$(ObjectSuffix) $(IntermediateDirectory)/inflate$(ObjectSuffix) $(IntermediateDirectory)/lzw$(ObjectSuffix) $(IntermediateDirectory)/trees$(ObjectSuffix) $(IntermediateDirectory)/unlzh$(ObjectSuffix) $(IntermediateDirectory)/unlzw$(ObjectSuffix) $(IntermediateDirectory)/unpack$(ObjectSuffix) \
$(IntermediateDirectory)/unzip$(ObjectSuffix) $(IntermediateDirectory)/util$(ObjectSuffix)
##
## Main Build Targets
##
.PHONY: all clean PreBuild PrePreBuild PostBuild
all: $(OutputFile)
$(OutputFile): $(IntermediateDirectory)/.d $(Objects)
@$(MakeDirCommand) $(@D)
@echo "" > $(IntermediateDirectory)/.d
@echo $(Objects) > $(ObjectsFileList)
$(LinkerName) $(OutputSwitch)$(OutputFile) @$(ObjectsFileList) $(LibPath) $(Libs) $(LinkOptions)
$(IntermediateDirectory)/.d:
@$(MakeDirCommand) "Debug"
PreBuild:
##
## Objects
##
$(IntermediateDirectory)/zip$(ObjectSuffix): zip.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/zip.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/zip$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/bits$(ObjectSuffix): bits.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/bits.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/bits$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/deflate$(ObjectSuffix): deflate.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/deflate.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/deflate$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/gzip$(ObjectSuffix): gzip.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/gzip.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/gzip$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/inflate$(ObjectSuffix): inflate.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/inflate.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/inflate$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/lzw$(ObjectSuffix): lzw.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/lzw.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/lzw$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/trees$(ObjectSuffix): trees.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/trees.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/trees$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/unlzh$(ObjectSuffix): unlzh.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/unlzh.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/unlzh$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/unlzw$(ObjectSuffix): unlzw.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/unlzw.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/unlzw$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/unpack$(ObjectSuffix): unpack.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/unpack.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/unpack$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/unzip$(ObjectSuffix): unzip.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/unzip.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/unzip$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/util$(ObjectSuffix): util.c
$(C_CompilerName) $(SourceSwitch) "C:/GB/PROGRAMS-VC/gzip4/util.c" $(C_CmpOptions) $(ObjectSwitch)$(IntermediateDirectory)/util$(ObjectSuffix) $(IncludePath)
##
## Clean
##
clean:
$(RM) $(IntermediateDirectory)/zip$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/zip$(DependSuffix)
$(RM) $(IntermediateDirectory)/zip$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/bits$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/bits$(DependSuffix)
$(RM) $(IntermediateDirectory)/bits$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/deflate$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/deflate$(DependSuffix)
$(RM) $(IntermediateDirectory)/deflate$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/gzip$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/gzip$(DependSuffix)
$(RM) $(IntermediateDirectory)/gzip$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/inflate$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/inflate$(DependSuffix)
$(RM) $(IntermediateDirectory)/inflate$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/lzw$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/lzw$(DependSuffix)
$(RM) $(IntermediateDirectory)/lzw$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/trees$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/trees$(DependSuffix)
$(RM) $(IntermediateDirectory)/trees$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/unlzh$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/unlzh$(DependSuffix)
$(RM) $(IntermediateDirectory)/unlzh$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/unlzw$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/unlzw$(DependSuffix)
$(RM) $(IntermediateDirectory)/unlzw$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/unpack$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/unpack$(DependSuffix)
$(RM) $(IntermediateDirectory)/unpack$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/unzip$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/unzip$(DependSuffix)
$(RM) $(IntermediateDirectory)/unzip$(PreprocessSuffix)
$(RM) $(IntermediateDirectory)/util$(ObjectSuffix)
$(RM) $(IntermediateDirectory)/util$(DependSuffix)
$(RM) $(IntermediateDirectory)/util$(PreprocessSuffix)
$(RM) $(OutputFile)
$(RM) $(OutputFile).exe
$(RM) "C:\GB\PROGRAMS-VC\gzip4\gzip4\.build-debug\gzip4"
=============================
PROJECT FILE gzip4.project
=============================
<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Project Name="gzip4" InternalType="Console">
<Description/>
<Dependencies/>
<Settings Type="Executable">
<GlobalSettings>
<Compiler Options="" C_Options="">
<IncludePath Value="."/>
</Compiler>
<Linker Options="">
<LibraryPath Value="."/>
</Linker>
<ResourceCompiler Options=""/>
</GlobalSettings>
<Configuration Name="Debug" CompilerType="VC++" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="/Zi" C_Options="/Zi" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags=""/>
<Linker Options="/DEBUG" Required="yes"/>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="$(IntermediateDirectory)/$(ProjectName).exe" IntermediateDirectory="Debug" Command="$(ProjectName).exe" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild/>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
<Configuration Name="Release" CompilerType="VC++" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="" C_Options="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" UseDifferentPCHFlags="no" PCHFlags=""/>
<Linker Options="" Required="yes"/>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="$(IntermediateDirectory)/$(ProjectName).exe" IntermediateDirectory="Release" Command="$(ProjectName).exe" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild/>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
</Settings>
<VirtualDirectory Name="src">
<File Name="zip.c"/>
<File Name="bits.c"/>
<File Name="deflate.c"/>
<File Name="gzip.c"/>
<File Name="inflate.c"/>
<File Name="lzw.c"/>
<File Name="trees.c"/>
<File Name="unlzh.c"/>
<File Name="unlzw.c"/>
<File Name="unpack.c"/>
<File Name="unzip.c"/>
<File Name="util.c"/>
</VirtualDirectory>
<VirtualDirectory Name="include">
<File Name="tailor.h"/>
<File Name="config.h"/>
<File Name="gzip.h"/>
<File Name="lzw.h"/>
<File Name="revision.h"/>
</VirtualDirectory>
</CodeLite_Project>
- eranif
- CodeLite Plugin
- Posts: 6375
- Joined: Wed Feb 06, 2008 9:29 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: No rule to make target
I can't seem to reproduce this..
which version of codelite are you using?
Eran
which version of codelite are you using?
Eran
Make sure you have read the HOW TO POST thread
-
- CodeLite Enthusiast
- Posts: 16
- Joined: Tue Dec 20, 2011 10:20 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: No rule to make target
Version v3.0.5041
-
- CodeLite Enthusiast
- Posts: 16
- Joined: Tue Dec 20, 2011 10:20 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: No rule to make target
Is this an issue that could be corrected by editing the makefile?
- eranif
- CodeLite Plugin
- Posts: 6375
- Joined: Wed Feb 06, 2008 9:29 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: No rule to make target
codelite 3 is very old. Please upgrade. The current stable release is 5.1. codelite 5.1 is compatible with old versions of codelite (back to v1.0) so its really safe to upgradeGCB-Toronto wrote:Version v3.0.5041
No. Any change done to the makefile will be override by codeliteGCB-Toronto wrote:Is this an issue that could be corrected by editing the makefile?
Eran
Make sure you have read the HOW TO POST thread
-
- CodeLite Enthusiast
- Posts: 16
- Joined: Tue Dec 20, 2011 10:20 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: No rule to make target
Ok thanks that is better, but I am getting different errors as below.
Could there be a problem with the double-double quotes around "C:/Program Files/Microsoft Visual Studio 8/VC/include"?
Gerry
C:\WINDOWS\system32\cmd.exe /c "mingw32-make.exe -j 4 -e -f "gzip4.mk" Debug/deflate.obj"
----------Building project:[ gzip4 - Debug ] (Single File Build)----------
cl.exe /nologo /c "C:/GB/PROGRAMS-VC/gzip4/deflate.c" /Zi /FoDebug/deflate.obj /I""C:/Program Files/Microsoft Visual Studio 8/VC/include"" /I. /I.
Command line warning D4024 : unrecognized source file type 'Files/Microsoft', object file assumed
Command line warning D4027 : source file 'Files/Microsoft' ignored
Command line warning D4024 : unrecognized source file type 'Visual', object file assumed
Command line warning D4027 : source file 'Visual' ignored
Command line warning D4024 : unrecognized source file type 'Studio', object file assumed
Command line warning D4027 : source file 'Studio' ignored
Command line warning D4024 : unrecognized source file type '8/VC/include', object file assumed
Command line warning D4027 : source file '8/VC/include' ignored
deflate.c
C:/GB/PROGRAMS-VC/gzip4/gzip.h(310) : error C2280: missing '{' before identifier '_GL_ATTRIBUTE_PURE'?
mingw32-make.exe: *** [Debug/deflate.obj] Error 2
gzip4.mk:97: recipe for target `Debug/deflate.obj' failed
1 errors, 0 warnings
Could there be a problem with the double-double quotes around "C:/Program Files/Microsoft Visual Studio 8/VC/include"?
Gerry
C:\WINDOWS\system32\cmd.exe /c "mingw32-make.exe -j 4 -e -f "gzip4.mk" Debug/deflate.obj"
----------Building project:[ gzip4 - Debug ] (Single File Build)----------
cl.exe /nologo /c "C:/GB/PROGRAMS-VC/gzip4/deflate.c" /Zi /FoDebug/deflate.obj /I""C:/Program Files/Microsoft Visual Studio 8/VC/include"" /I. /I.
Command line warning D4024 : unrecognized source file type 'Files/Microsoft', object file assumed
Command line warning D4027 : source file 'Files/Microsoft' ignored
Command line warning D4024 : unrecognized source file type 'Visual', object file assumed
Command line warning D4027 : source file 'Visual' ignored
Command line warning D4024 : unrecognized source file type 'Studio', object file assumed
Command line warning D4027 : source file 'Studio' ignored
Command line warning D4024 : unrecognized source file type '8/VC/include', object file assumed
Command line warning D4027 : source file '8/VC/include' ignored
deflate.c
C:/GB/PROGRAMS-VC/gzip4/gzip.h(310) : error C2280: missing '{' before identifier '_GL_ATTRIBUTE_PURE'?
mingw32-make.exe: *** [Debug/deflate.obj] Error 2
gzip4.mk:97: recipe for target `Debug/deflate.obj' failed
1 errors, 0 warnings
- eranif
- CodeLite Plugin
- Posts: 6375
- Joined: Wed Feb 06, 2008 9:29 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: No rule to make target
Looks like it
Make sure you don't have any "" around the _global_ include path from:
Settings -> Build Settings -> Compilers -> VC++
As a side note, why are you using VC++? why not g++? You should know that codelite has not debugger capabilities for VC++ binaries only for gcc/g++ binaries
Eran
Make sure you don't have any "" around the _global_ include path from:
Settings -> Build Settings -> Compilers -> VC++
As a side note, why are you using VC++? why not g++? You should know that codelite has not debugger capabilities for VC++ binaries only for gcc/g++ binaries
Eran
Make sure you have read the HOW TO POST thread
-
- CodeLite Enthusiast
- Posts: 16
- Joined: Tue Dec 20, 2011 10:20 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: No rule to make target
I may go back to gcc, I am compiling gz port it into a Win32-based application.
I got rid of all double quotes in the _global_ include path and now it compiles properly.
Thanks eranif !
I got rid of all double quotes in the _global_ include path and now it compiles properly.
Thanks eranif !
-
- CodeLite Enthusiast
- Posts: 16
- Joined: Tue Dec 20, 2011 10:20 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: No rule to make target
(one more question)
How to switch back to g++? Do I need to re-make the project or is there a simple way to switch compilers?
Thanks!
How to switch back to g++? Do I need to re-make the project or is there a simple way to switch compilers?
Thanks!
- eranif
- CodeLite Plugin
- Posts: 6375
- Joined: Wed Feb 06, 2008 9:29 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: No rule to make target
project settings -> common settings -> general
and change the compiler type from 'VC++' to 'g++'
Eran
and change the compiler type from 'VC++' to 'g++'
Eran
Make sure you have read the HOW TO POST thread