Ubuntu 16.04, Acer i7, 8GB, 256SSD laptop. All up tot date.
Just installed Codelite 12.0.10 as I wanted to try the WxWidgets and cannot seem to get started even with a Console program, so I found this Forum and a search here returned
https://forums.codelite.org/viewtopic.p ... ted#p16833
which suggested
http://codelite.org/LiteEditor/HelloWorld
I created a new Workspace from the main CodeLite start-up page.
Clicked the "Workspace," menu and the drop down and not a good start
" From the main menu bar go to the 'Workspace' menu and select the entry 'Create New Project'."
There is no "Create New Project" but there **is** a "New Project," but it is grayed out.
Is there a video for getting started with WxWidgets and Ubuntu?
new to CodeLite, but not new to C++
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- eranif
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Re: new to CodeLite, but not new to C++
If you created a workspace, then you can right click it and select "New -> New project"
Then select the project type you want and click OK
Then select the project type you want and click OK
Make sure you have read the HOW TO POST thread
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Re: new to CodeLite, but not new to C++
Thanks, but i was more interested in some correct Tutorials to follow. My thinking was if i can't even get a Console tutorial to work, how much time will I waste with incorrect tutorials trying to get working with WxWidgets.eranif wrote:If you created a workspace, then you can right click it and select "New -> New project"
Then select the project type you want and click OK
Hence, my last sentence.
Tutorials using WxWidgets? They seem pretty thin on the ground at youtube.
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Re: new to CodeLite, but not new to C++
I've not been using CodeLite very long but I've found it to be quite intuitive.
As Eran said after creating the workspace most actions can be achieved by right-click on either the workspace entry or newly created project entry.
Selecting one of the canned wxWidgets projects will give you a working example. Beyond that you will have to invest effort into learning the topology of wxWidgets which I have done from the wxWidgets website documentation. If you have done any amount of Windows programming you should find it quite familiar as I find that much of wxWidgets' functionality is based on the Windows paradigm. The benefit is that you get to deploy your application on Linux, MacOS and Windows afterwards.
I am programming on Linux Mint and find CodeLite very good. Having used other tools like Code::Blocks, Anjuta and KDevelop it is every bit as good as any of them. An update of the alternatives choice for wx-config even lets you produce either a GTK2 or GTK3 binary.
Put in the time and you'll find it very rewarding. Ask questions here and you'll get plenty of good quality help.
Regards,
Neil
As Eran said after creating the workspace most actions can be achieved by right-click on either the workspace entry or newly created project entry.
Selecting one of the canned wxWidgets projects will give you a working example. Beyond that you will have to invest effort into learning the topology of wxWidgets which I have done from the wxWidgets website documentation. If you have done any amount of Windows programming you should find it quite familiar as I find that much of wxWidgets' functionality is based on the Windows paradigm. The benefit is that you get to deploy your application on Linux, MacOS and Windows afterwards.
I am programming on Linux Mint and find CodeLite very good. Having used other tools like Code::Blocks, Anjuta and KDevelop it is every bit as good as any of them. An update of the alternatives choice for wx-config even lets you produce either a GTK2 or GTK3 binary.
Put in the time and you'll find it very rewarding. Ask questions here and you'll get plenty of good quality help.
Regards,
Neil