I have built the latest wxWidgets version 3.2.1 and try to rebuild one of my applications in debug mode using Codelite to see if the setup is (still) working.
What I find is that the linker searches for the following files:
wxmsw32u_auid
wxmsw32u_htmld
wxmsw32u_cored
wxmsw32u_netd
wxmsw32u_xrcd
wxmsw32u_xmld
wxmsw32u_based
while the libraries were named during compilation:
wxmsw32ud_aui
wxmsw32ud_html
wxmsw32ud_core
wxmsw32ud_net
wxmsw32ud_xrc
wxmsw32ud_xml
wxmsw32ud_base
This of course leads to file not found errors and linking fails. It seems to be an issue together with the latest version of Codelite (16.5.0) but I can't find any place where to change it. With the version 16.2.0 it compiles without errors.
Building the Release version works well because of the missing "d". Any ideas?