Unable to compile, build isn't started
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- CodeLite Enthusiast
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Unable to compile, build isn't started
Hi!
Around a month ago I started using CodeLite for C++ development. Nothing fancy, just learning. During this time I have used CodeLite on Windows and Linux both and it has worked almost flawlessly.
Today I changed my WM from KDE to FVWM, and now I am unable to start the build process. If I go back to KDE it works. If I am in FVWM, pressing F7 doesn't do anything. I get an option to 'Stop Build' after that, though even that doesn't work. If I look into process list, I don't see g++ being launched.
What could be the problem? Does CodeLite depend on any environmental variables being set?
Your codelite version: 5.4
Is it a self compiled version of codelite: Default Kubuntu version.
Your OS: Kubuntu 13.10
Compiler version: Default kubuntu version (4.8.1)
Build window output: nothing
Around a month ago I started using CodeLite for C++ development. Nothing fancy, just learning. During this time I have used CodeLite on Windows and Linux both and it has worked almost flawlessly.
Today I changed my WM from KDE to FVWM, and now I am unable to start the build process. If I go back to KDE it works. If I am in FVWM, pressing F7 doesn't do anything. I get an option to 'Stop Build' after that, though even that doesn't work. If I look into process list, I don't see g++ being launched.
What could be the problem? Does CodeLite depend on any environmental variables being set?
Your codelite version: 5.4
Is it a self compiled version of codelite: Default Kubuntu version.
Your OS: Kubuntu 13.10
Compiler version: Default kubuntu version (4.8.1)
Build window output: nothing
Last edited by cubancigar11 on Tue Mar 04, 2014 11:04 am, edited 1 time in total.
- eranif
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Re: Unable to compile, build isn't started
Not as far as I know. What happens if u try and start the build process manually?
Exactly as codelite does it... ( the line that starts with /bin/sh in the build pane)
Other than that please make sure you provide your full info as provided by the how to post forum thread
Eran
Exactly as codelite does it... ( the line that starts with /bin/sh in the build pane)
Other than that please make sure you provide your full info as provided by the how to post forum thread
Eran
Make sure you have read the HOW TO POST thread
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Re: Unable to compile, build isn't started
Thanks, I have updated the post accordingly.
The build works fine from the terminal.
The build works fine from the terminal.
- eranif
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Re: Unable to compile, build isn't started
I am still missing the build output and the what you managed to execute.
Can you please paste the output of the build pane ?
And what you successfully managed to run from the command line?
Thanks,
Eran
Can you please paste the output of the build pane ?
And what you successfully managed to run from the command line?
Thanks,
Eran
Make sure you have read the HOW TO POST thread
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- CodeLite Enthusiast
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Re: Unable to compile, build isn't started
Hi!
The build pane is empty.
The I have another problem that I just found:
When I open codelite, Retag options are greyed out.
The build pane is empty.
The I have another problem that I just found:
When I open codelite, Retag options are greyed out.
- eranif
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Re: Unable to compile, build isn't started
I have no idea what is wrong on your machine.
I will have to install your wm and try it out
Another option is that you build and debug codelite
Eran
I will have to install your wm and try it out
Another option is that you build and debug codelite
Eran
Make sure you have read the HOW TO POST thread
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Re: Unable to compile, build isn't started
Hi!
I tried to debug codelite but couldn't really follow through. Need more technical training
Anyway, the problem seems to be with wxWidgets and the gtk theme it is trying to use. When the problem occurs, CPU usage becomes 50% codelite and 50% X server.
My hypothesis is that KDE does something special to enable KDE like theme for gtk based applications. It works fine when in KDE but when using FVWM, this 'special something' is not done and the theme is not initialized properly. I will check it in more detail when I get home and will update here.
I tried to debug codelite but couldn't really follow through. Need more technical training
Anyway, the problem seems to be with wxWidgets and the gtk theme it is trying to use. When the problem occurs, CPU usage becomes 50% codelite and 50% X server.
My hypothesis is that KDE does something special to enable KDE like theme for gtk based applications. It works fine when in KDE but when using FVWM, this 'special something' is not done and the theme is not initialized properly. I will check it in more detail when I get home and will update here.
- eranif
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Re: Unable to compile, build isn't started
Have you tried settings different theme? for exmaple, I am using KDE with Railigh (it always work with this theme
Eran
Eran
Make sure you have read the HOW TO POST thread
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Re: Unable to compile, build isn't started
Just tested. Changing theme from oxygen-gtk to 'Default' (I don't have Raleigh ) works.