PreBuild/PostBuild steps and conditionals

Discussion about CodeLite development process and patches
federix
CodeLite Curious
Posts: 4
Joined: Sun Jan 31, 2016 2:36 pm
Genuine User: Yes
IDE Question: C++
Contact:

PreBuild/PostBuild steps and conditionals

Post by federix »

I am trying to add this code to my makefile in the PreBuild Command section of the Project Settings

$(info Executing Pre Build commands …)
$(info ${TIVA_ROOT})
ifndef TIVA_ROOT
$(error You must specify the path to TivaWare in the TIVA_ROOT environment variable)
endif
ROOT=$(TIVA_ROOT)
$(info Done)

Simple enough! Unfortunately however, CodeLite insists in adding a TAB in front of each line, which means that my conditional statement does not work: as I understand it, tabs should not be used in front of conditionals. Is there any way around this?

I would use a custom makefile altogether, but in that case, how can I access all of the CodeLite specific variables (project path, project name, etc) that are created for me in the .mk that CodeLite autogenerates?

Thanks for any suggestions,

Fed
User avatar
eranif
CodeLite Plugin
Posts: 6375
Joined: Wed Feb 06, 2008 9:29 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: PreBuild/PostBuild steps and conditionals

Post by eranif »

The Pre/Post build page is meant for a "one line per command"
This is why TAB is placed infront of each line
federix wrote:I would use a custom makefile altogether, but in that case, how can I access all of the CodeLite specific variables (project path, project name, etc) that are created for me in the .mk that CodeLite autogenerates?
All CodeLite variables are translated into Makefile variables, if you look at the top of the PROJECT.mk file you will see the complete list. Here is an example of a sample makefile:

Code: Select all

ProjectName            :=Frame
ConfigurationName      :=Debug
WorkspacePath          := "/home/eran/Desktop/wxCTest"
ProjectPath            := "/home/eran/Desktop/wxCTest/Frame"
IntermediateDirectory  :=./Debug
OutDir                 := $(IntermediateDirectory)
CurrentFileName        :=
CurrentFilePath        :=
CurrentFileFullPath    :=
User                   :=Eran Ifrah
Date                   :=31/01/16
CodeLitePath           :="/home/eran/.codelite"
LinkerName             :=/usr/bin/g++
SharedObjectLinkerName :=/usr/bin/g++ -shared -fPIC
ObjectSuffix           :=.o
DependSuffix           :=.o.d
PreprocessSuffix       :=.i
DebugSwitch            :=-g 
IncludeSwitch          :=-I
LibrarySwitch          :=-l
OutputSwitch           :=-o 
LibraryPathSwitch      :=-L
PreprocessorSwitch     :=-D
SourceSwitch           :=-c 
OutputFile             :=$(IntermediateDirectory)/$(ProjectName)
Preprocessors          :=
ObjectSwitch           :=-o 
ArchiveOutputSwitch    := 
PreprocessOnlySwitch   :=-E
ObjectsFileList        :="Frame.txt"
PCHCompileFlags        :=
MakeDirCommand         :=mkdir -p
LinkOptions            :=  $(shell wx-config --libs --debug)
IncludePath            :=  $(IncludeSwitch). $(IncludeSwitch). 
IncludePCH             := 
RcIncludePath          := 
Libs                   := 
ArLibs                 :=  
LibPath                := $(LibraryPathSwitch). 
Make sure you have read the HOW TO POST thread
federix
CodeLite Curious
Posts: 4
Joined: Sun Jan 31, 2016 2:36 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: PreBuild/PostBuild steps and conditionals

Post by federix »

eranif wrote:The Pre/Post build page is meant for a "one line per command"
This is why TAB is placed infront of each line
Thanks, I was aware of that! However, my question was whether there is any way around it. From your answer, unfortunately, I gather that there is not :-(
eranif wrote:
federix wrote:I would use a custom makefile altogether, but in that case, how can I access all of the CodeLite specific variables (project path, project name, etc) that are created for me in the .mk that CodeLite autogenerates?
All CodeLite variables are translated into Makefile variables, if you look at the top of the PROJECT.mk file you will see the complete list. Here is an example of a sample makefile:

Code: Select all

ProjectName            :=Frame
ConfigurationName      :=Debug
WorkspacePath          := "/home/eran/Desktop/wxCTest"
ProjectPath            := "/home/eran/Desktop/wxCTest/Frame"
IntermediateDirectory  :=./Debug
OutDir                 := $(IntermediateDirectory)
CurrentFileName        :=
CurrentFilePath        :=
CurrentFileFullPath    :=
User                   :=Eran Ifrah
Date                   :=31/01/16
CodeLitePath           :="/home/eran/.codelite"
LinkerName             :=/usr/bin/g++
SharedObjectLinkerName :=/usr/bin/g++ -shared -fPIC
ObjectSuffix           :=.o
DependSuffix           :=.o.d
PreprocessSuffix       :=.i
DebugSwitch            :=-g 
IncludeSwitch          :=-I
LibrarySwitch          :=-l
OutputSwitch           :=-o 
LibraryPathSwitch      :=-L
PreprocessorSwitch     :=-D
SourceSwitch           :=-c 
OutputFile             :=$(IntermediateDirectory)/$(ProjectName)
Preprocessors          :=
ObjectSwitch           :=-o 
ArchiveOutputSwitch    := 
PreprocessOnlySwitch   :=-E
ObjectsFileList        :="Frame.txt"
PCHCompileFlags        :=
MakeDirCommand         :=mkdir -p
LinkOptions            :=  $(shell wx-config --libs --debug)
IncludePath            :=  $(IncludeSwitch). $(IncludeSwitch). 
IncludePCH             := 
RcIncludePath          := 
Libs                   := 
ArLibs                 :=  
LibPath                := $(LibraryPathSwitch). 
Thanks, I was aware of that too! In this case, my question was how to get those same variables if I want to use a custom makefile, rather than the one you have shown here, which is auto-generated. As far as I could see, CodeLite will not generate that file if you use custom makefiles, so do you happen to know whether I can get those variable declarations somewhere somehow in that case?
User avatar
eranif
CodeLite Plugin
Posts: 6375
Joined: Wed Feb 06, 2008 9:29 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: PreBuild/PostBuild steps and conditionals

Post by eranif »

No, you can't get those variables when using a custom makefile.
You can submit a feature request with the following proposal:
Export workspace variables before build starts as an environment variables
Unless you have a different proposal

Thanks
Eran
Make sure you have read the HOW TO POST thread
federix
CodeLite Curious
Posts: 4
Joined: Sun Jan 31, 2016 2:36 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: PreBuild/PostBuild steps and conditionals

Post by federix »

Of course, thank you! Another suggestion could be to properly de-indent conditionals when adding pre- and post-build customisations...
federix
CodeLite Curious
Posts: 4
Joined: Sun Jan 31, 2016 2:36 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: PreBuild/PostBuild steps and conditionals

Post by federix »

By the way, if you don't mind directing me to the parts of the CodeLite code where my two proposed changes could be implemented, I don't mind having a go at it! ;)
User avatar
eranif
CodeLite Plugin
Posts: 6375
Joined: Wed Feb 06, 2008 9:29 pm
Genuine User: Yes
IDE Question: C++
Contact:

Re: PreBuild/PostBuild steps and conditionals

Post by eranif »

The bits that needs updated is at:

Code: Select all

CustomBuildRequest::Process(IManager* manager)
A more accurate location:
custombuildrequest.cpp:221

As you can see on that line, CodeLite allocates
EnvSetter object (this object applies the environment when allocated and restores it to what it was when it destroyed)
It accepts an "override map" where you can set additional environment variables

Eran
Make sure you have read the HOW TO POST thread
Post Reply