I have created 32x32 pixel icon files for each color (DataFlowOn.ico (green), DataFlowWaiting.ico (yellow), and DataFlowOff.ico (gray)) and placed them in the resources folder of my project.
In wxCrafter, I have created a wxStaticBitmap called m_Data_Flow_Icon in a boxSizer in my wxFrame. I initialized it to the gray disk in wxCrafter by setting the Bitmap File field to "../Resources/DataFlowOff.ico". The icon appears on my wxCrafter image just fine.
Now, in my code, I want to change the file in m_Data_Flow_Icon to yellow. I assumed the file name would be a field in the wxStaticBitmap class, and I could just change it and that would be it. But I can't seem to find a field for that.
I thought maybe there would be an example in the C:\wxWidgets\samples folder, so I looked at the Control wxWidgets App and experimented with wxBitmapXXX. I looked at the code, but the code appears to be making the icons on the spot; it wasn't using existing icon files. In the event I have more complicated images to display that would be difficult to create in wxWidgets, I'd rather use the files I have now.
Since wxCrafter successfully loaded a bitmap image into my wxStaticBitmap, it seems like I should be able to load a new bitmap (or icon) file again. I'm looking for a command something like--
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m_Data_Flow_Icon->SetImage ("../Resources/DataFlowOn.ico");
Thanks!
Colleen