I followed that guide as precisely as I could, but the resulting binary crashes when I try to start it.
I'm on Windows 7 x64, tell me if any other information is needed.
Here's what I did:
Code: Select all
* Dowloading stuff
As suggested here: http://codelite.org/Developers/BuildingWxWidgetsWin
Downloaded MinGW-w64-7.1-POSIX-SEH from here: https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/mingw-builds/7.1.0/threads-posix/seh/x86_64-7.1.0-release-posix-seh-rt_v5-rev2.7z
Downloaded repo archive of this commit: https://github.com/eranif/codelite/tree/66ed0bca1d4c13dea1079ce1dba839d2debd0ad8
Downloaded wxWidgets 3.1.1 source from there: https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.1/wxWidgets-3.1.1.7z
Downloaded codelite-amd64-12.0.0 installer from here: https://downloads.codelite.org/
Unzipped the compiler into X:\mingw64.
Unzipped codelite sources into X:\codelite
Unzipped wxWidgets into X:\wxWidgets-3.1.1
Installed CodeLite, went through configuration wizard. It detected the compiler in X:\mingw64
* Building wxWidgets as described here: http://codelite.org/Developers/BuildingWxWidgetsWin
Opened console:
> PATH=X:\mingw64\bin
> g++ --version
g++ (x86_64-posix-seh-rev2, Built by MinGW-W64 project) 7.1.0
Copyright (C) 2017 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
> cd wxWidgets-3.1.1\build\msw
> mingw32-make -f makefile.gcc setup_h SHARED=1 UNICODE=1 BUILD=release VENDOR=cl
Opened X:\wxWidgets-3.1.1\lib\gcc_dll\mswu\wx\setup.h
Removed preprocessor logic for determining value of wxUSE_GRAPHICS_CONTEXT and replaced it with #define wxUSE_GRAPHICS_CONTEXT 1
Back into the console:
> mingw32-make -j4 -f Makefile.gcc SHARED=1 UNICODE=1 BUILD=release VENDOR=cl CXXFLAGS="-fno-keep-inline-dllexport -std=c++11"
Waited 20 minutes, it seems to have compiled successfully.
* Building CodeLite itself, as described here: http://codelite.org/Developers/Windows
Opened CodeLite, in it opened LiteEditor.workspace
Changed configuration to Win_x64_Release
In workspace settings, added env variable WXWIN=X:/wxWidgets-3.1.1
`CodeLiteIDE` project is selected (bolded)
Pressed F7, it asks me to select `g++-64` and `gnu g++` compilers.
Set both to that compiler I just installed.
Pressed F7 again, it starts building.
30minuteslater.jpg
"Build finished: 0 errors, 114 warnings."
Closed workspace.
Opened codelite_utils/codelite_utils.workspace
In workspace settings, added env variable WXWIN=X:/wxWidgets-3.1.1
`build_all` project is selected (bolded)
Pressed F7, it starts building.
A few minutes later.
"Build finished: 0 errors, 7 warnings."
Closed CodeLite.
Ran `Runtime/update64.bat`.
Attempted to start CodeLite (with desktop shortcut), got `Entry point _ZN10wxTreeCtrl17SetDoubleBufferedEb not found in wxmsw311u_core_gcc_cl.dll`.
Oh well.
Copied `X:\wxWidgets-3.1.1\lib\gcc_dll\*.dll` into CodeLite folder.
Tried to start it again. A splashscreen appeared, then it crashed.
Oh well. [2]
Fired up my postmortem debugger, it says 0xC000041D (STATUS_FATAL_USER_CALLBACK_EXCEPTION).
The full debugger report is here: https://pastebin.com/sBiQsFTe