When I start the CL debugger to debug CL itself, it always recompiles the plugin DLLs.
Is there a way to stop this. Even if I "restart" the debugger it recompiles the plugins.
very annoying
How do I stop dll recompiles
-
- CodeLite Curious
- Posts: 8
- Joined: Sat Feb 28, 2009 5:06 am
- Contact:
- eranif
- CodeLite Plugin
- Posts: 6375
- Joined: Wed Feb 06, 2008 9:29 pm
- Genuine User: Yes
- IDE Question: C++
- Contact:
Re: How do I stop dll recompiles
The default build configurations (WinReleaseUnicode/WinDebugUnicode) sets the build order.Pecan wrote:When I start the CL debugger to debug CL itself, it always recompiles the plugin DLLs.
Is there a way to stop this.
You can right clicking on 'LiteEditor' project and select 'build order' -> and un-tick the projects you don't want to be build.
Funny you mentioned this, since I added this morning a new workspace configuration which is named 'WinReleaseUnicode_NoPlugins' (that was done before reading this post)
Since it goes through the same build mechanism.Pecan wrote:Even if I "restart" the debugger it recompiles the plugins.
You can disable the 'build before debugging' option from 'Setttings -> Editor -> Dialogs', on this screen you can see the dialogs which you provided an answer and also checked 'remember this, and don't bug me again'
Eran
Make sure you have read the HOW TO POST thread