OK,
Have been chatting with DavidGH. He wasn't the one breaking configure, but this is what we reckon so far:
Since I'm using the latest Xcode, everything is built 64bit by default. Configure doesn't seem to reflect this.
If I add manually -m32 to the makefile of codelite_indexer, it builds alright and get a Mac Bundle. However, it fails to run for this error:
Code: Select all
Dyld Error Message:
Library not loaded: ./lib/libpluginud.so
Referenced from: /Development/codelite/Runtime/CodeLite.app/Contents/MacOS/codelite
Reason: image not found
When I look into the bundle contents, it doesn't have libpluginud.so in it.
The bundle of the Codelite I just built has: codelite, libwxscintillaud.so, libwxshapeframeworkud.so, libwxsqlite3ud.so
The bundle of the stable Codelite in my apps has: codelite, libcodeliteu.so, libpluginu.so, libwx_macu-2.8.0.dylib, libwxscintillau.so, libwxsqlite3u.so
Still looking into this